COMBIXA
Official guide

How to play Combixa

Learn how the board works, which symbols and colours are available, how to form valid lines, score points and prepare better moves.

The board and how the game begins

The first move starts on the START square.

First tile

Place the first tile on START, then build lines from it.

First tile

Game overview

Starting the game, 2x/3x squares, tile connections and the basic board rules.

Game overview

Symbols and colours

Combixa has 6 different symbols and 6 different colours. Every tile combines one symbol with one colour.

The 6 symbols

Lightning, drop, fire, fox, leaf and shield. A line of the same colour cannot repeat a symbol.

The 6 symbols

The 6 colours

Blue, cyan, green, purple, red and yellow. A line of the same symbol cannot repeat a colour.

The 6 colours

Valid and invalid lines

Which combinations are correct and which mistakes make a line invalid.

Valid example

The same symbol with different colours, or the same colour with different symbols.

Valid example

Invalid example

You cannot repeat a colour in a symbol line or repeat a symbol in a colour line.

Invalid example

Scoring and bonuses

How a move is scored and which bonuses can change the result.

Base points and complete line

A line scores one point per tile. A complete line of 6 tiles is worth x2.

Base points and complete line

Special squares and final bonus

The 2x/3x squares multiply the subtotal created by the tile placed on them.

Special squares and final bonus

Crossings

In the images below, crossings are built from the tile highlighted in yellow.

Basic crossing

The crossing must have 2 tiles vertically and 2 horizontally: +2 points.

Basic crossing

Perfect crossing

The crossing must have at least 3 tiles vertically and at least 3 horizontally: +4 points.

Perfect crossing

Master crossing

Either the vertical or horizontal axis reaches 5 or more tiles: +6 points.

Master crossing

Tips and strategy

Small decisions that help you prepare stronger moves and avoid giving away opportunities.

Intersections and special squares

Crossings usually score more than a short line. The 2x/3x squares are only worthwhile when they create a real line.

Intersections and special squares

Flexible tiles and avoiding gifts

Keep useful symbols or colours and avoid leaving your opponent an easy line to complete.

Flexible tiles and avoiding gifts
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